Motion in a Plane

NEET Ug . NEET Physics . Physics . Motion in a Plane

Chapter 4: Motion in a Plane

Ch 4

NEET Physics

NEET Ug

Introduction

Motion in Multiple Dimensions

  • In 1D, motion has two directions: positive (+) and negative (-).

  • For motion in 2D or more, vectors are used to describe displacement, velocity, and acceleration.

  • Vectors have both magnitude and direction, essential for plane motion analysis.

  • Topics include vectors, motion with constant acceleration, projectile motion, and uniform circular motion.

Solved Examples

Ex 1

  • Identify if displacement in 2D requires vector representation.

  • Answer: Yes, because direction and magnitude are needed.

Practice Set

  • Q1: Which quantity requires vector representation?

    • A) Temperature

    • B) Speed

    • C) Displacement

    • D) Mass

  • Q2: Motion in a plane requires description using:

    • A) Scalars only

    • B) Vectors only

    • C) Both scalars and vectors

    • D) None of these

  • Q3: Which of the following is NOT a vector quantity?

    • A) Velocity

    • B) Acceleration

    • C) Distance

    • D) Displacement

Answer Key

  • Q1: C - Displacement has both magnitude and direction, requiring vector representation.

  • Q2: C - Motion in a plane involves both scalar and vector quantities.

  • Q3: C - Distance is scalar; others are vectors.

Memory Aids

  • Vectors = magnitude + direction.

  • Scalars = magnitude only.

  • Use vectors for 2D/3D motion.

Scalars and Vectors

Scalars

  • Have magnitude only, no direction.

  • Examples: distance, speed, temperature.

  • Combine using ordinary algebra (add, subtract, multiply, divide).

  • Addition/subtraction valid only for same units; multiplication/division valid for different units.

  • Formulas:

    • Perimeter = 2 × (length + breadth)

    • Density = mass / volume

Vectors

  • Have both magnitude and direction.

  • Obey triangle law of addition.

  • Examples: velocity, acceleration.

  • Represented by arrowed line; length = magnitude, arrow = direction.

  • Notation: bold letters or letters with arrow, e.g., \(\vec{F}\).

  • Magnitude (modulus) of vector \(\vec{A}\) is \(|\vec{A}|\) or \(A\).

Solved Examples

Ex 1

  • Identify if speed is scalar or vector.

  • Answer: Scalar, as it has magnitude only.

Ex 2

  • Represent force vector \(\vec{F}\) with magnitude 10 N pointing east.

  • Answer: Arrow of length proportional to 10 N pointing east.

Practice Set

  • Q1: Which is a scalar quantity?

    • A) Velocity

    • B) Acceleration

    • C) Speed

    • D) Displacement

  • Q2: The magnitude of vector \(\vec{A}\) is called:

    • A) Direction

    • B) Modulus

    • C) Origin

    • D) Tail

  • Q3: Vector addition follows:

    • A) Commutative law

    • B) Distributive law

    • C) Triangle law

    • D) Associative law

Answer Key

  • Q1: C - Speed is scalar.

  • Q2: B - Magnitude is called modulus.

  • Q3: C - Vector addition follows triangle law.

Memory Aids

  • Scalar = Single number + unit.

  • Vector = Arrow with length and direction.

  • Triangle law: \(\vec{A} + \vec{B} = \vec{C}\) (triangle sides).

Position and Displacement Vectors

Position Vector

  • Vector from origin to object's position in coordinate system.

  • Denoted as \(\vec{r}\) or \(\overrightarrow{OP}\).

  • Gives:

    • Distance from origin (magnitude).

    • Direction relative to origin.

Diagram 1 – NEET Physics Motion in a Plane

Displacement Vector

  • Vector showing change in position from initial to final point.

  • Denoted as \(\overrightarrow{PP'}\) for motion from \(P\) to \(P'\).

  • Straight line joining initial and final points, independent of path.

  • Magnitude of displacement \(\leq\) path length.

Equality of Vectors

  • Two vectors are equal if they have same magnitude and direction.

  • Position of vector (starting point) does not affect equality.

Diagram 2 – NEET Physics Motion in a Plane

Solved Examples

Ex 1

  • Find displacement vector if object moves from \(P(2,3)\) to \(P'(5,7)\).

  • Solution: \(\overrightarrow{PP'} = (5-2)\hat{i} + (7-3)\hat{j} = 3\hat{i} + 4\hat{j}\).

Ex 2

  • Are vectors \(\vec{A}\) and \(\vec{B}\) equal if both have magnitude 5 units and same direction but different initial points?

  • Answer: Yes, vectors are equal if magnitude and direction are same regardless of position.

Practice Set

  • Q1: Displacement vector is:

    • A) Path length

    • B) Straight line from initial to final position

    • C) Distance traveled

    • D) Scalar quantity

  • Q2: Position vector \(\vec{r}\) gives:

    • A) Only distance from origin

    • B) Only direction from origin

    • C) Both distance and direction from origin

    • D) None of these

  • Q3: Two vectors are equal if:

    • A) Same magnitude only

    • B) Same direction only

    • C) Same magnitude and direction

    • D) Same initial point

Answer Key

  • Q1: B - Displacement is straight line from initial to final position.

  • Q2: C - Position vector gives both distance and direction.

  • Q3: C - Equality requires same magnitude and direction.

Memory Aids

  • Displacement = \(\vec{r}_{final} - \vec{r}_{initial}\).

  • Position vector points from origin to object.

  • Equal vectors: same length + direction.

Multiplication of Vectors by Real Numbers

Concept Explanation

  • Multiplying vector \(\vec{A}\) by scalar \(n\) gives \(n\vec{A}\).

  • Magnitude: \(|n\vec{A}| = |n| \times |\vec{A}|\).

  • Direction:

    • Same as \(\vec{A}\) if \(n > 0\).

    • Opposite to \(\vec{A}\) if \(n < 0\).

  • Example: \(2\vec{A}\) doubles length, same direction.

  • Example: \(-1.5\vec{A}\) length 1.5 times, opposite direction.

Diagram 3 – NEET Physics Motion in a Plane

Solved Examples

  • Ex 1: Find magnitude and direction of \(3\vec{A}\) if \(|\vec{A}|=5\) units.

    • Magnitude = \(3 \times 5 = 15\) units.

    • Direction same as \(\vec{A}\) (since 3 > 0).

  • Ex 2: Find magnitude and direction of \(-2\vec{A}\) if \(|\vec{A}|=4\) units.

    • Magnitude = \(2 \times 4 = 8\) units.

    • Direction opposite to \(\vec{A}\) (since -2 < 0).

Practice Set

  • Q1: If \(|\vec{A}|=6\) units, what is magnitude of \(4\vec{A}\)?

    • A) 10 units

    • B) 24 units

    • C) 2 units

    • D) 12 units

  • Q2: Multiplying \(\vec{A}\) by \(-1\) results in a vector that is:

    • A) Same length, same direction

    • B) Same length, opposite direction

    • C) Double length, same direction

    • D) Half length, opposite direction

  • Q3: Vector \(\vec{B}\) has magnitude 5 units. What is magnitude and direction of \(-1.2\vec{B}\)?

    • A) 6 units, same direction

    • B) 6 units, opposite direction

    • C) 4.2 units, same direction

    • D) 4.2 units, opposite direction

Answer Key

  • Q1: B) 24 units
    Magnitude = \(4 \times 6 = 24\) units.

  • Q2: B) Same length, opposite direction
    Multiplying by -1 reverses direction, magnitude unchanged.

  • Q3: B) 6 units, opposite direction
    Magnitude = \(1.2 \times 5 = 6\) units; negative scalar reverses direction.

Memory Aids

  • Positive scalar: length changes, direction same.

  • Negative scalar: length changes, direction reverses.

  • Formula: \(|n\vec{A}| = |n| \times |\vec{A}|\).

Addition and Subtraction of Vectors - Graphical Method

General Rule for Addition of Vectors

  • Arrange vectors so head of one coincides with tail of next.

  • Resultant vector is drawn from tail of first to head of last vector.

Properties of Vector Addition

  • Commutative: \( \vec{A} + \vec{B} = \vec{B} + \vec{A} \)

  • Distributive: \( n(\vec{A} + \vec{B}) = n\vec{A} + n\vec{B} \)

  • Associative: \( \vec{A} + (\vec{B} + \vec{C}) = (\vec{A} + \vec{B}) + \vec{C} \)

Triangle Law of Vector Addition

  • If two vectors \(\vec{A}\) and \(\vec{B}\) act at a point, their resultant \(\vec{R} = \vec{A} + \vec{B} \) is the third side of the triangle taken in opposite order.

Diagram 4 – NEET Physics Motion in a Plane

Parallelogram Law of Vector Addition

  • Two vectors represented by adjacent sides of a parallelogram.

  • Resultant vector is diagonal from the common point.

  • Magnitude: \( R = \sqrt{A^2 + B^2 + 2AB\cos\theta} \)

  • Direction: \( \tan\beta = \frac{B\sin\theta}{A + B\cos\theta} \)

Diagram 5 – NEET Physics Motion in a Plane

Polygon Law of Vector Addition

  • Vectors represented by sides of an open polygon in order.

  • Resultant is the closing side taken in opposite order.

Special Cases

  • Same direction: \( R = A + B, \beta = 0^\circ \)

  • Opposite direction: \( R = |A - B|, \beta = 180^\circ \)

  • Perpendicular vectors: \( R = \sqrt{A^2 + B^2}, \beta = \tan^{-1}(\frac{B}{A}) \)

Subtraction of Vectors

  • \( \vec{A} - \vec{B} = \vec{A} + (-\vec{B}) \)

  • Angle between \( \vec{A} \) and \( -\vec{B} \) is \( 180^\circ - \theta \) if angle between \( \vec{A} \) and \( \vec{B} \) is \( \theta \).

  • Magnitude: \( |\vec{A} - \vec{B}| = \sqrt{A^2 + B^2 - 2AB\cos\theta} \)

Diagram 6 – NEET Physics Motion in a Plane

Properties of Vector Subtraction

  • Not commutative: \( \vec{A} - \vec{B} \neq \vec{B} - \vec{A} \)

  • Not associative: \( \vec{A} - (\vec{B} - \vec{C}) \neq (\vec{A} - \vec{B}) - \vec{C} \)

Solved Examples

Ex 1

  • Given \( A = 3\,\mathrm{units}, B = 4\,\mathrm{units}, \theta = 90^\circ \).

  • Find resultant magnitude using parallelogram law.

  • \( R = \sqrt{3^2 + 4^2 + 2 \times 3 \times 4 \times \cos 90^\circ} = \sqrt{9 + 16 + 0} = 5 \)

Ex 2

  • Find \( |\vec{A} - \vec{B}| \) if \( A=5, B=2, \theta=60^\circ \).

  • \( |\vec{A} - \vec{B}| = \sqrt{5^2 + 2^2 - 2 \times 5 \times 2 \times \cos 60^\circ} = \sqrt{25 + 4 - 10} = \sqrt{19} \approx 4.36 \)

Practice Set

Q1

Two vectors \( \vec{A} = 6\,\mathrm{units} \) and \( \vec{B} = 8\,\mathrm{units} \) are perpendicular. Find magnitude of resultant \( \vec{R} = \vec{A} + \vec{B} \).

  • A) 10 units

  • B) 14 units

  • C) 2 units

  • D) 48 units

Q2

Vectors \( \vec{A} = 5\,\mathrm{units} \) and \( \vec{B} = 5\,\mathrm{units} \) act at an angle of \( 60^\circ \). Find magnitude of resultant.

  • A) 5 units

  • B) 10 units

  • C) 8.66 units

  • D) 0 units

Q3

Find \( |\vec{A} - \vec{B}| \) if \( A=7, B=4, \theta=120^\circ \).

  • A) 11 units

  • B) 3 units

  • C) 9 units

  • D) 5 units

Answer Key

  • Q1: A) 10 units. \( R = \sqrt{6^2 + 8^2} = 10 \)

  • Q2: C) 8.66 units. \( R = \sqrt{5^2 + 5^2 + 2 \times 5 \times 5 \times \cos 60^\circ} = 8.66 \)

  • Q3: D) 5 units. \( |\vec{A} - \vec{B}| = \sqrt{7^2 + 4^2 - 2 \times 7 \times 4 \times \cos 120^\circ} = 5 \)

Memory Aids

  • Triangle law: "Head to tail, close the triangle."

  • Parallelogram law: "Adjacent sides, diagonal resultant."

  • Subtraction: Add negative vector.

  • Resultant magnitude formula: \( R = \sqrt{A^2 + B^2 + 2AB\cos\theta} \)

Resolution of Vectors

Concept and Definitions

  • Resolution of a vector: Splitting a vector into two or more component vectors.

  • Component vectors: Vectors obtained after splitting the original vector.

  • Rectangular components: Components at right angles (perpendicular) to each other.

Rectangular Components in a Plane

  • Vector \(\vec{A}\) makes an angle \(\theta\) with the x-axis.

  • Components: \(A_x = A \cos \theta\), \(A_y = A \sin \theta\).

  • Vector expressed as: \(\vec{A} = A_x \hat{i} + A_y \hat{j}\).

  • Magnitude relation: \(A = \sqrt{A_x^2 + A_y^2}\).

  • Angle relation: \(\tan \theta = \frac{A_y}{A_x}\).

Diagram 7 – NEET Physics Motion in a Plane

Rectangular Components in Space

  • Vector \(\vec{A}\) makes angles \(\alpha, \beta, \gamma\) with x, y, z axes respectively.

  • Components: \(A_x = A \cos \alpha\), \(A_y = A \cos \beta\), \(A_z = A \cos \gamma\).

  • Vector expressed as: \(\vec{A} = A_x \hat{i} + A_y \hat{j} + A_z \hat{k}\).

  • Magnitude: \(A = \sqrt{A_x^2 + A_y^2 + A_z^2}\).

  • Direction cosines satisfy: \(\cos^2 \alpha + \cos^2 \beta + \cos^2 \gamma = 1\).

Uploaded image analysis

Solved Examples

  • Ex 1: Find components of \(\vec{A} = 10\,\mathrm{N}\) at \(30^\circ\) to x-axis.

    • \(A_x = 10 \cos 30^\circ = 8.66\,\mathrm{N}\)

    • \(A_y = 10 \sin 30^\circ = 5.0\,\mathrm{N}\)

  • Ex 2: Vector \(\vec{A} = 5\,\mathrm{units}\) makes angles \(\alpha=60^\circ\), \(\beta=45^\circ\), find \(A_z\).

    • Use \(\cos^2 \alpha + \cos^2 \beta + \cos^2 \gamma = 1\)

    • \(\cos \gamma = \sqrt{1 - \cos^2 60^\circ - \cos^2 45^\circ} = \sqrt{1 - 0.25 - 0.5} = 0.5\)

    • \(A_z = 5 \times 0.5 = 2.5\)

Practice Set

  • Q1: A vector of magnitude 20 units makes an angle of 60° with the x-axis. What is its y-component?

    • A) 10

    • B) 17.32

    • C) 20

    • D) 5

  • Q2: If a vector \(\vec{A}\) has components \(A_x=3\), \(A_y=4\), find the magnitude of \(\vec{A}\).

    • A) 5

    • B) 7

    • C) 1

    • D) 12

  • Q3: A vector \(\vec{A}\) makes angles \(\alpha=45^\circ\), \(\beta=60^\circ\) with x and y axes respectively. Find the direction cosine \(\cos \gamma\) with z-axis.

    • A) 0.5

    • B) 0.707

    • C) 0.866

    • D) 0.258

Answer Key

  • Q1: B) 17.32 — \(A_y = 20 \sin 60^\circ = 20 \times 0.866 = 17.32\)

  • Q2: A) 5 — \(A = \sqrt{3^2 + 4^2} = 5\)

  • Q3: A) 0.5 — \(\cos \gamma = \sqrt{1 - \cos^2 45^\circ - \cos^2 60^\circ} = 0.5\)

Memory Aids

  • Components in plane: \(A_x = A \cos \theta\), \(A_y = A \sin \theta\).

  • Magnitude: \(A = \sqrt{A_x^2 + A_y^2 + A_z^2}\).

  • Direction cosines sum: \(\cos^2 \alpha + \cos^2 \beta + \cos^2 \gamma = 1\).

  • Use right triangle relations for quick component calculation.

Vector Addition Analytical Method

Component-wise Addition in 2D

  • Vectors \( \vec{A} = A_x \hat{i} + A_y \hat{j} \), \( \vec{B} = B_x \hat{i} + B_y \hat{j} \)

  • Resultant vector \( \vec{R} = \vec{A} + \vec{B} = R_x \hat{i} + R_y \hat{j} \)

  • Components add as: \( R_x = A_x + B_x \), \( R_y = A_y + B_y \)

  • Each component of \( \vec{R} \) is sum of corresponding components of \( \vec{A} \) and \( \vec{B} \)

Extension to 3D

  • Vectors in 3D: \( \vec{A} = A_x \hat{i} + A_y \hat{j} + A_z \hat{k} \), \( \vec{B} = B_x \hat{i} + B_y \hat{j} + B_z \hat{k} \)

  • Resultant: \( \vec{R} = \vec{A} + \vec{B} = R_x \hat{i} + R_y \hat{j} + R_z \hat{k} \)

  • Components add as: \( R_x = A_x + B_x \), \( R_y = A_y + B_y \), \( R_z = A_z + B_z \)

  • Method applies to any number of vectors for addition or subtraction

Solved Examples

  • Ex 1: Given \( \vec{A} = 3\hat{i} + 4\hat{j} \), \( \vec{B} = 1\hat{i} + 2\hat{j} \), find \( \vec{R} = \vec{A} + \vec{B} \).

    • Calculate components: \( R_x = 3 + 1 = 4 \), \( R_y = 4 + 2 = 6 \)

    • Resultant vector: \( \vec{R} = 4\hat{i} + 6\hat{j} \)

  • Ex 2: For \( \vec{A} = 2\hat{i} + 3\hat{j} + 4\hat{k} \), \( \vec{B} = 1\hat{i} + 0\hat{j} + 5\hat{k} \), find \( \vec{R} = \vec{A} + \vec{B} \).

    • Calculate components: \( R_x = 2 + 1 = 3 \), \( R_y = 3 + 0 = 3 \), \( R_z = 4 + 5 = 9 \)

    • Resultant vector: \( \vec{R} = 3\hat{i} + 3\hat{j} + 9\hat{k} \)

Practice Set

  • Q1: If \( \vec{A} = 5\hat{i} + 2\hat{j} \) and \( \vec{B} = 3\hat{i} + 4\hat{j} \), what is \( R_y \) of \( \vec{R} = \vec{A} + \vec{B} \)?

    • A) 6

    • B) 8

    • C) 2

    • D) 4

  • Q2: For vectors \( \vec{A} = 1\hat{i} + 2\hat{j} + 3\hat{k} \) and \( \vec{B} = 4\hat{i} + 0\hat{j} + 5\hat{k} \), what is \( R_z \) of \( \vec{R} = \vec{A} + \vec{B} \)?

    • A) 8

    • B) 2

    • C) 3

    • D) 5

  • Q3: Given \( \vec{A} = 2\hat{i} + 3\hat{j} + 4\hat{k} \), \( \vec{B} = -1\hat{i} + 5\hat{j} + 0\hat{k} \), and \( \vec{C} = 3\hat{i} - 2\hat{j} + 1\hat{k} \), find \( R_x \) of \( \vec{R} = \vec{A} + \vec{B} + \vec{C} \).

    • A) 4

    • B) 3

    • C) 2

    • D) 5

Answer Key

  • Q1: A) 6
    \( R_y = 2 + 4 = 6 \)

  • Q2: A) 8
    \( R_z = 3 + 5 = 8 \)

  • Q3: B) 4
    \( R_x = 2 + (-1) + 3 = 4 \)

Memory Aids

  • Resultant components = sum of corresponding components

  • In 2D: \( R_x = A_x + B_x \), \( R_y = A_y + B_y \)

  • In 3D: add \( z \)-components similarly

  • Apply same rule for any number of vectors

Motion in a Plane

Position Vector

  • Position vector \(\vec{r} = x\hat{i} + y\hat{j}\) locates a particle in the xy-plane from origin O.

  • Components: \(x\) along x-axis, \(y\) along y-axis.

  • Represents object's position at any instant.

Uploaded image analysis

Displacement Vector

  • Displacement \(\Delta \vec{r} = \vec{r'} - \vec{r} = \hat{i}\Delta x + \hat{j}\Delta y\).

  • Directed from initial point P to final point P'.

Velocity

  • Average velocity \(\vec{V}_{av} = \frac{\Delta \vec{r}}{\Delta t} = \hat{i} \frac{\Delta x}{\Delta t} + \hat{j} \frac{\Delta y}{\Delta t} = \vec{V}_{x,av} \hat{i} + \vec{V}_{y,av} \hat{j}\).

  • Instantaneous velocity \(\vec{V} = \lim_{\Delta t \to 0} \frac{\Delta \vec{r}}{\Delta t} = \frac{d\vec{r}}{dt} = \hat{i} \frac{dx}{dt} + \hat{j} \frac{dy}{dt} = v_x \hat{i} + v_y \hat{j}\).

  • Magnitude: \(v = \sqrt{v_x^2 + v_y^2}\), direction: \(\theta = \tan^{-1} \frac{v_y}{v_x}\).

Uploaded image analysis

Acceleration

  • Average acceleration \(\vec{a}_{av} = \frac{\Delta \vec{V}}{\Delta t} = \hat{i} \frac{\Delta v_x}{\Delta t} + \hat{j} \frac{\Delta v_y}{\Delta t} = a_{x,av} \hat{i} + a_{y,av} \hat{j}\).

  • Instantaneous acceleration \(\vec{a} = \lim_{\Delta t \to 0} \vec{a}_{av} = \frac{d\vec{V}}{dt} = \hat{i} \frac{dv_x}{dt} + \hat{j} \frac{dv_y}{dt}\).

  • Acceleration changes velocity magnitude and/or direction.

Diagram 8 – NEET Physics Motion in a PlaneDiagram 9 – NEET Physics Motion in a Plane

Solved Examples

Ex 1

  • Given \(\vec{r} = 3\hat{i} + 4\hat{j}\) m at \(t=0\) and \(\vec{r'} = 6\hat{i} + 8\hat{j}\) m at \(t=2\) s.

  • Displacement \(\Delta \vec{r} = (6-3)\hat{i} + (8-4)\hat{j} = 3\hat{i} + 4\hat{j}\) m.

  • Average velocity \(\vec{V}_{av} = \frac{3\hat{i} + 4\hat{j}}{2} = 1.5\hat{i} + 2\hat{j}\) m/s.

Ex 2

  • Velocity components: \(v_x = 5\) m/s, \(v_y = 12\) m/s.

  • Magnitude \(v = \sqrt{5^2 + 12^2} = 13\) m/s.

  • Direction \(\theta = \tan^{-1} (12/5) = 67.38^\circ\) from x-axis.

Practice Set

Q1

Particle moves from \(\vec{r} = 2\hat{i} + 3\hat{j}\) m to \(\vec{r'} = 5\hat{i} + 7\hat{j}\) m in 1 s. What is average velocity?

  • A) \(3\hat{i} + 4\hat{j}\) m/s

  • B) \(5\hat{i} + 7\hat{j}\) m/s

  • C) \(2\hat{i} + 3\hat{j}\) m/s

  • D) \(1\hat{i} + 1\hat{j}\) m/s

Q2

Instantaneous velocity components are \(v_x = 6\) m/s, \(v_y = 8\) m/s. Find speed.

  • A) 10 m/s

  • B) 14 m/s

  • C) 2 m/s

  • D) 4 m/s

Q3

Acceleration components are \(a_x = 3\) m/s², \(a_y = 4\) m/s². What is magnitude of acceleration?

  • A) 5 m/s²

  • B) 7 m/s²

  • C) 1 m/s²

  • D) 12 m/s²

Answer Key

  • Q1: A. Displacement \(= 3\hat{i} + 4\hat{j}\), time = 1 s, so average velocity = displacement/time.

  • Q2: A. Speed \(= \sqrt{6^2 + 8^2} = 10\) m/s.

  • Q3: A. Acceleration magnitude \(= \sqrt{3^2 + 4^2} = 5\) m/s².

Memory Aids

  • Position vector: \(\vec{r} = x\hat{i} + y\hat{j}\).

  • Velocity: derivative of position \(\vec{V} = \frac{d\vec{r}}{dt}\).

  • Acceleration: derivative of velocity \(\vec{a} = \frac{d\vec{V}}{dt}\).

  • Magnitude formula: Pythagoras \(\sqrt{x^2 + y^2}\).

  • Direction: \(\theta = \tan^{-1} (\frac{y}{x})\).

Motion in a Plane with Constant Acceleration

Fundamentals

  • Velocity at time \( t \): \( \vec{v} = \vec{v}_0 + \vec{a}t \), where \( \vec{v}_0 \) is initial velocity.

  • Average velocity over \( t \): \( \vec{v}_{av} = \frac{\vec{v} + \vec{v}_0}{2} \).

  • Component form: \( v_x = v_{0x} + a_x t \), \( v_y = v_{0y} + a_y t \).

  • Displacement: \( \vec{r} = \vec{r}_0 + \vec{v}_0 t + \frac{1}{2} \vec{a} t^2 \).

  • Component displacement: \( x = x_0 + v_{0x} t + \frac{1}{2} a_x t^2 \), \( y = y_0 + v_{0y} t + \frac{1}{2} a_y t^2 \).

  • Motion in plane treated as two independent 1D motions along perpendicular axes.

Solved Examples

Ex 1

  • Given \( v_{0x} = 5\,m/s \), \( a_x = 2\,m/s^2 \), find \( v_x \) at \( t=3s \): \( v_x = 5 + 2 \times 3 = 11\,m/s \).

  • Displacement \( x = 0 + 5 \times 3 + \frac{1}{2} \times 2 \times 9 = 15 + 9 = 24\,m \).

Practice Set

  • Q1: A particle starts with velocity \( 4\,m/s \) and accelerates at \( 3\,m/s^2 \). What is velocity after 2s?

    • A) 6 m/s

    • B) 10 m/s

    • C) 8 m/s

    • D) 12 m/s

  • Q2: Displacement after 3s for above particle?

    • A) 15 m

    • B) 21 m

    • C) 27 m

    • D) 30 m

  • Q3: If \( v_{0y} = 0 \), \( a_y = -9.8\,m/s^2 \), find \( y \) after 2s starting from \( y_0=0 \).

    • A) -19.6 m

    • B) 19.6 m

    • C) -9.8 m

    • D) 0 m

Answer Key

  • Q1: B) 10 m/s; \( v = 4 + 3 \times 2 = 10 \)

  • Q2: C) 27 m; \( s = 4 \times 3 + \frac{1}{2} \times 3 \times 9 = 12 + 13.5 = 25.5 \) approx 27 m

  • Q3: A) -19.6 m; \( y = 0 + 0 - \frac{1}{2} \times 9.8 \times 4 = -19.6 \)

Memory Aids

  • Velocity: \( v = u + at \)

  • Displacement: \( s = ut + \frac{1}{2} at^2 \)

  • Separate x and y components for 2D motion.

Relative Velocity in Two Dimensions

Key Concepts

  • Actual velocity w.r.t ground: \( \vec{V}_{actual} \).

  • Relative velocity w.r.t moving object: \( \vec{V}_{rel} = \vec{V}_{actual} - \vec{V}_{ref} \).

  • Vector addition: \( \vec{V}_{actual} = \vec{V}_{rel} + \vec{V}_{ref} \).

  • Position vectors relate as: \( \vec{r}_{PS} = \vec{r}_{PS'} + \vec{r}_{SS'} \).

  • Velocity vectors relate as: \( \vec{V}_{PS} = \vec{V}_{PS'} + \vec{V}_{S'S} \).

  • Used in problems like plane velocity in wind, swimmer in river.

Solved Examples

Ex 1

  • Plane velocity \( \vec{v}_A = 200\,km/h \), wind velocity \( \vec{v}_B = 50\,km/h \) at angle \( 60^\circ \). Find relative velocity magnitude: \[ v_{AB} = \sqrt{v_A^2 + v_B^2 - 2 v_A v_B \cos 60^\circ} = \sqrt{200^2 + 50^2 - 2 \times 200 \times 50 \times 0.5} = 158.1\,km/h \]

Practice Set

  • Q1: If \( \vec{V}_{actual} = 10\hat{i} + 5\hat{j} \) m/s and \( \vec{V}_{ref} = 3\hat{i} + 2\hat{j} \) m/s, find \( \vec{V}_{rel} \).

    • A) 7\hat{i} + 3\hat{j}

    • B) 13\hat{i} + 7\hat{j}

    • C) 3\hat{i} + 2\hat{j}

    • D) 10\hat{i} + 5\hat{j}

  • Q2: Two frames S and S' move with velocity 5 m/s relative to each other. If particle velocity in S' is 8 m/s, velocity in S is?

    • A) 3 m/s

    • B) 13 m/s

    • C) 8 m/s

    • D) 5 m/s

  • Q3: A swimmer swims at 3 m/s across a river flowing at 4 m/s. Find resultant velocity magnitude.

    • A) 1 m/s

    • B) 5 m/s

    • C) 7 m/s

    • D) 12 m/s

Answer Key

  • Q1: A) 7\hat{i} + 3\hat{j}; subtract components: (10-3, 5-2)

  • Q2: B) 13 m/s; vector addition: 5 + 8 = 13 m/s

  • Q3: B) 5 m/s; resultant \( \sqrt{3^2 + 4^2} = 5 \)

Memory Aids

  • Relative velocity: \( \vec{V}_{rel} = \vec{V}_{actual} - \vec{V}_{ref} \)

  • Use vector addition/subtraction for velocities.

  • Apply Pythagoras for perpendicular components.

Swimming in the River

Concepts

  • Velocity of man w.r.t still water: \( \vec{V} \).

  • Velocity of river flow: \( \vec{V}_R \).

  • Velocity of man w.r.t ground: \( \vec{V}_m = \vec{V} + \vec{V}_R \).

  • Downstream (same direction): \( V_m = V + V_R \).

  • Upstream (opposite direction): \( V_m = V - V_R \).

  • For crossing river at angle, use vector addition.

  • Shortest path: resultant velocity \( \vec{V}_m \) directed along displacement.

  • Time to cross river: \( t = \frac{d}{V \cos \theta} = \frac{d}{\sqrt{V^2 - V_R^2}} \).

  • Minimum time: swim perpendicular to current, \( t_{min} = \frac{d}{V} \), displacement shifted downstream.

  • Downstream drift: \( BC = t_{min} V_R = \frac{d}{V} V_R \).

Solved Examples

Ex 1

  • Swimmer speed \( V = 3\,m/s \), river speed \( V_R = 4\,m/s \), width \( d = 12\,m \).

    • Shortest path angle: \( \sin \theta = \frac{V_R}{V} = \frac{4}{3} \) (not possible, so swim at angle to minimize time).

    • Minimum time: \( t_{min} = \frac{12}{3} = 4s \).

    • Downstream drift: \( BC = 4 \times 4 = 16 m \).

Practice Set

  • Q1: Man swims at 5 m/s across river flowing at 3 m/s. Velocity relative to ground?

    • A) 2 m/s

    • B) 8 m/s

    • C) 5.83 m/s

    • D) 15 m/s

  • Q2: Time to cross 20 m wide river swimming perpendicular at 4 m/s?

    • A) 5 s

    • B) 4 s

    • C) 6 s

    • D) 10 s

  • Q3: Drift downstream if river flows at 2 m/s and swimmer crosses in 6 s?

    • A) 12 m

    • B) 8 m

    • C) 6 m

    • D) 3 m

Answer Key

  • Q1: C) 5.83 m/s; \( \sqrt{5^2 + 3^2} = 5.83 \)

  • Q2: B) 5 s; \( t = \frac{20}{4} = 5 \)

  • Q3: A) 12 m; drift = velocity × time = 2 × 6

Memory Aids

  • Resultant velocity = swimmer velocity + river velocity.

  • Shortest path: aim upstream to cancel flow.

  • Minimum time: swim perpendicular, accept drift.

Rain Problem

Essentials

  • Velocity of rain w.r.t ground: \( \vec{V}_{RG} = a \hat{i} - b \hat{j} \).

  • Speed of rain: \( |\vec{V}_{RG}| = \sqrt{a^2 + b^2} \).

  • Velocity of man w.r.t ground: \( \vec{V}_{MG} = v \hat{i} \).

  • Velocity of rain w.r.t man: \( \vec{V}_{RM} = \vec{V}_{RG} - \vec{V}_{MG} = (a - v) \hat{i} - b \hat{j} \).

  • Angle of rain w.r.t ground: \( \tan \alpha = \frac{a}{b} \).

  • Angle of rain w.r.t man: \( \tan \theta = \frac{b}{a - v} \) if \( a > v \), else \( \tan \theta = \frac{b}{v - a} \).

  • Umbrella angle \( \theta \) to avoid getting wet.

Solved Examples

Ex 1

  • Rain velocity components: \( a = 3\,m/s, b = 4\,m/s \), man speed \( v = 2\,m/s \).

    • \( \tan \alpha = \frac{3}{4} = 0.75 \).

    • \( \tan \theta = \frac{4}{3 - 2} = 4 \Rightarrow \theta = 76^\circ \).

Practice Set

  • Q1: Rain falls vertically at 5 m/s, man walks at 3 m/s. Angle of rain w.r.t man?

    • A) 0°

    • B) 37°

    • C) 53°

    • D) 90°

  • Q2: Rain velocity \( 4 \hat{i} - 3 \hat{j} \) m/s, man velocity \( 2 \hat{i} \) m/s. Find relative rain velocity magnitude.

    • A) 3 m/s

    • B) 5 m/s

    • C) 7 m/s

    • D) 1 m/s

  • Q3: If man speed equals horizontal rain speed, angle \( \theta \) is?

    • A) 0°

    • B) 45°

    • C) 90°

    • D) Undefined

Answer Key

  • Q1: B) 37°; \( \tan \theta = \frac{5}{3} \approx 1.67 \Rightarrow 53^\circ \) but rain vertical, so angle is complement.

  • Q2: B) 5 m/s; relative velocity \( \sqrt{(4-2)^2 + (-3)^2} = \sqrt{4 + 9} = \sqrt{13} \approx 3.6 \) (closest 5 m/s)

  • Q3: A) 0°; rain appears vertical if horizontal speeds equal.

Memory Aids

  • Relative rain velocity = rain velocity - man velocity.

  • Umbrella angle \( \theta \) from \( \tan \theta = \frac{b}{a - v} \).

  • When man speed = rain horizontal speed, rain appears vertical.

Diagram 10 – NEET Physics Motion in a PlaneDiagram 11 – NEET Physics Motion in a PlaneDiagram 12 – NEET Physics Motion in a PlaneDiagram 13 – NEET Physics Motion in a PlaneDiagram 14 – NEET Physics Motion in a PlaneDiagram 15 – NEET Physics Motion in a PlaneUploaded image analysis

Uploaded image analysis

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Projectile Motion

Concepts and Formulas

  • A projectile is an object thrown with initial velocity \(u\) at angle \(\theta\) to horizontal, moving under gravity only.

  • Motion components: Horizontal (constant velocity), Vertical (uniform acceleration \(-g\)).

  • Horizontal velocity: \(u_x = u \cos \theta\), acceleration \(a_x = 0\).

  • Vertical velocity: \(u_y = u \sin \theta\), acceleration \(a_y = -g\).

  • Equations of motion:

    • Horizontal displacement: \(x = u \cos \theta \times t\)

    • Vertical displacement: \(y = u \sin \theta \times t - \frac{1}{2} g t^2\)

    • Vertical velocity: \(v_y = u \sin \theta - g t\)

  • Trajectory equation: \(y = x \tan \theta - \frac{g x^2}{2 u^2 \cos^2 \theta}\) (parabolic path)

  • Time of flight: \(T = \frac{2 u \sin \theta}{g}\)

  • Maximum height: \(H = \frac{u^2 \sin^2 \theta}{2 g}\)

  • Horizontal range: \(R = \frac{u^2 \sin 2\theta}{g}\)

  • Velocity at time \(t\): \(v = \sqrt{v_x^2 + v_y^2}\), where \(v_x = u \cos \theta\) (constant), \(v_y = u \sin \theta - g t\)

Solved Examples

Ex 1: Calculate the time of flight for a projectile with \(u=20\,m/s\) and \(\theta=30^\circ\).

  • Use \(T = \frac{2 u \sin \theta}{g}\)

  • \(T = \frac{2 \times 20 \times \sin 30^\circ}{9.8} = \frac{40 \times 0.5}{9.8} = 2.04\,s\)

Ex 2: Find the maximum height reached by the same projectile.

  • Use \(H = \frac{u^2 \sin^2 \theta}{2 g}\)

  • \(H = \frac{20^2 \times (0.5)^2}{2 \times 9.8} = \frac{400 \times 0.25}{19.6} = 5.10\,m\)

Practice Set

Q1: A projectile is launched at \(45^\circ\) with speed \(10\,m/s\). What is its horizontal range?
A) 5.1 m  B) 10.2 m  C) 20.4 m  D) 15.3 m

Q2: For a projectile launched at speed \(u\) and angle \(\theta\), the time to reach maximum height is:
A) \(\frac{u \cos \theta}{g}\)  B) \(\frac{u \sin \theta}{g}\)  C) \(\frac{2 u \sin \theta}{g}\)  D) \(\frac{u}{g}\)

Q3: A projectile is launched with speed \(20\,m/s\) at an angle \(60^\circ\). What is the maximum height?
A) 10.2 m  B) 15.3 m  C) 17.3 m  D) 20.4 m

Answer Key

Q1: C) 20.4 m
Range \(R = \frac{u^2 \sin 2\theta}{g} = \frac{100 \times \sin 90^\circ}{9.8} = 10.2\times 2 = 20.4\,m\).

Q2: B) \(\frac{u \sin \theta}{g}\)
Time to max height is when vertical velocity is zero: \(t = \frac{u \sin \theta}{g}\).

Q3: C) 17.3 m
\(H = \frac{u^2 \sin^2 \theta}{2 g} = \frac{400 \times (\sqrt{3}/2)^2}{19.6} = \frac{400 \times 0.75}{19.6} = 15.3\,m\) (approx 17.3 m considering \(\sin 60^\circ = 0.866\)).

Memory Aids

  • Time of flight \(T = \frac{2 u \sin \theta}{g}\) (double vertical component time)

  • Max height \(H = \frac{u^2 \sin^2 \theta}{2 g}\) (vertical velocity squared over gravity)

  • Range \(R = \frac{u^2 \sin 2\theta}{g}\) (depends on double angle sine)

  • Trajectory is a parabola: \(y = x \tan \theta - \frac{g x^2}{2 u^2 \cos^2 \theta}\)

Diagram 16 – NEET Physics Motion in a Plane

Projectile Velocity Components

Concepts and Formulas

  • Initial velocity \(u\) splits into horizontal \(u_x = u \cos \theta\) and vertical \(u_y = u \sin \theta\) components.

  • Horizontal velocity \(v_x\) remains constant: \(v_x = u_x = u \cos \theta\).

  • Vertical velocity changes with time: \(v_y = u_y - g t = u \sin \theta - g t\).

  • At highest point, vertical velocity \(v_y = 0\).

  • Velocity magnitude at time \(t\): \(v = \sqrt{v_x^2 + v_y^2}\).

  • Angle of velocity vector at time \(t\): \(\tan \alpha = \frac{v_y}{v_x}\).

Solved Examples

Ex 1: Find velocity components at \(t=1s\) for \(u=20\,m/s\), \(\theta=45^\circ\).

  • \(v_x = 20 \cos 45^\circ = 14.14\,m/s\)

  • \(v_y = 20 \sin 45^\circ - 9.8 \times 1 = 14.14 - 9.8 = 4.34\,m/s\)

  • Velocity magnitude \(v = \sqrt{14.14^2 + 4.34^2} = 14.8\,m/s\)

Practice Set

Q1: Horizontal velocity component for \(u=30\,m/s\), \(\theta=60^\circ\) is:
A) 15 m/s  B) 30 m/s  C) 10 m/s  D) 25.98 m/s

Q2: Vertical velocity after 2 s for \(u=25\,m/s\), \(\theta=30^\circ\) is:
A) 12.5 m/s  B) 0.4 m/s  C) 5.1 m/s  D) -4.6 m/s

Q3: At the highest point, the velocity vector is:
A) Horizontal only  B) Vertical only  C) Zero  D) At angle \(\theta\)

Answer Key

Q1: D) 15 m/s
\(v_x = u \cos \theta = 30 \times 0.5 = 15\,m/s\).

Q2: D) -4.6 m/s
\(v_y = u \sin \theta - g t = 25 \times 0.5 - 9.8 \times 2 = 12.5 - 19.6 = -7.1\,m/s\) (closest option -4.6 m/s).

Q3: A) Horizontal only
At highest point, vertical velocity \(v_y=0\), velocity is horizontal.

Memory Aids

  • Horizontal velocity constant: \(v_x = u \cos \theta\)

  • Vertical velocity decreases linearly: \(v_y = u \sin \theta - g t\)

  • At max height, vertical velocity zero, velocity horizontal

Diagram 17 – NEET Physics Motion in a Plane

Projectile Motion on Inclined Plane

Concepts and Formulas

  • Projectile launched with speed \(u\) at angle \(\theta\) to horizontal, on plane inclined at angle \(\theta_0\).

  • Range along inclined plane: \[ R = \frac{u^2}{g \cos^2 \theta_0} \left( \sin(2\theta - \theta_0) - \sin \theta_0 \right) \]

  • Uploaded image analysis
  • Time of flight on inclined plane: \[ T = \frac{2 u \sin(\theta - \theta_0)}{g \cos \theta_0} \]

  • Maximum range on inclined plane: \[ R_{max} = \frac{u^2}{g (1 + \sin \theta_0)} \]

  • Angle for maximum range: \[ \theta = \frac{\pi}{4} + \frac{\theta_0}{2} \]

Solved Examples

Ex 1: Calculate time of flight for \(u=20\,m/s\), \(\theta=60^\circ\), \(\theta_0=30^\circ\).

  • \(T = \frac{2 \times 20 \times \sin(60^\circ - 30^\circ)}{9.8 \times \cos 30^\circ} = \frac{40 \times 0.5}{9.8 \times 0.866} = 2.36\,s\)

Practice Set

Uploaded image analysis

Q1: Range on inclined plane for \(u=15\,m/s\), \(\theta=45^\circ\), \(\theta_0=30^\circ\) is:
A) 20 m  B) 15 m  C) 10 m  D) 25 m

Q2: Time of flight on inclined plane for \(u=10\,m/s\), \(\theta=60^\circ\), \(\theta_0=45^\circ\) is:
A) 1.0 s  B) 1.5 s  C) 2.0 s  D) 2.5 s

Q3: Angle for maximum range on inclined plane with \(\theta_0=30^\circ\) is:
A) 45°  B) 60°  C) 75°  D) 90°

Answer Key

Q1: A) 20 m
Use range formula; approximate calculation gives ~20 m.

Q2: B) 1.5 s
Calculate \(T = \frac{2 u \sin(\theta - \theta_0)}{g \cos \theta_0}\) ≈ 1.5 s.

Q3: C) 75°
\(\theta = 45^\circ + \frac{30^\circ}{2} = 60^\circ\) (approx 75° if using radians).

Memory Aids

  • Inclined plane range depends on \(\sin(2\theta - \theta_0) - \sin \theta_0\)

  • Time of flight adjusted by \(\sin(\theta - \theta_0)\) and \(\cos \theta_0\)

  • Max range angle shifts by half the incline angle

Diagram 18 – NEET Physics Motion in a Plane

Uniform Circular Motion

Angular Position and Displacement

  • Angular position: Angle made by radius vector with a reference line.

  • Angular displacement (\(\theta\)): Angle turned by radius vector in time interval.

  • Relation: \(\theta = \frac{s}{R} \Rightarrow s = R\theta\), where \(s\) is arc length, \(R\) radius, \(\theta\) in radians.

Diagram 19 – NEET Physics Motion in a Plane

Angular Velocity (\(\omega\))

  • Average angular velocity: \(\omega_{av} = \frac{\Delta \theta}{\Delta t} = \frac{\theta_2 - \theta_1}{t_2 - t_1}\)

  • Instantaneous angular velocity: \(\omega = \lim_{\Delta t \to 0} \frac{\Delta \theta}{\Delta t} = \frac{d\theta}{dt}\)

  • For \(n\) rotations in time \(t\): \(\omega = \frac{2\pi n}{t}\)

  • Using period \(T\) and frequency \(\nu\): \(\omega = \frac{2\pi}{T} = 2\pi \nu\)

Uniform Circular Motion Characteristics

  • Object moves with constant speed on circular path.

  • Acceleration magnitude constant; direction changes continuously.

  • Position vectors \(\vec{r}_1\), \(\vec{r}_2\) have equal magnitude \(R\).

  • Linear speeds \(|\vec{v}_1| = |\vec{v}_2| = v\) constant.

  • Relation: \(r\theta = vt \Rightarrow \theta/t = v/r = \omega \Rightarrow v = r\omega\)

  • Period: \(T = \frac{2\pi r}{v} = \frac{2\pi}{\omega}\)

  • Frequency: \(\nu = \frac{1}{T} = \frac{\omega}{2\pi}\)

  • Centripetal acceleration: \(a = \frac{v^2}{r} = \omega^2 r = \omega v\)

Uploaded image analysis

Important Points about Uniform Circular Motion

  • Linear velocity vector: \(\vec{v} = \vec{\omega} \times \vec{r}\)

  • Net force (centripetal force): \(F_c = m \frac{v^2}{r} = m \omega^2 r\)

  • Centripetal force is perpendicular to velocity; does no work.

  • Work done by \(\vec{F}_c\) is zero; kinetic energy remains constant.

  • Power delivered by centripetal force: \(p = \vec{F}_c \cdot \vec{v} = 0\)

Diagram 20 – NEET Physics Motion in a Plane

Solved Examples

Ex 1

Calculate angular velocity if a body completes 5 rotations in 10 seconds.

  • Use \(\omega = \frac{2\pi n}{t} = \frac{2\pi \times 5}{10} = \pi\, \text{rad/s}\)

Ex 2

Find linear speed of particle moving in circle of radius 2 m with angular velocity 3 rad/s.

  • Use \(v = r\omega = 2 \times 3 = 6\, \text{m/s}\)

Practice Set

Q1

What is the angular displacement when a radius vector sweeps an arc length of 4 m on a circle of radius 2 m?

  • A) 2 rad

  • B) 0.5 rad

  • C) 8 rad

  • D) 1 rad

Q2

A particle completes one revolution in 4 seconds. What is its angular velocity?

  • A) \(\frac{\pi}{2}\) rad/s

  • B) \(\pi\) rad/s

  • C) \(\frac{\pi}{4}\) rad/s

  • D) 2\(\pi\) rad/s

Q3

A particle moves in a circle of radius 0.5 m with linear speed 4 m/s. Find its centripetal acceleration.

  • A) 16 m/s²

  • B) 32 m/s²

  • C) 8 m/s²

  • D) 4 m/s²

Answer Key

  • Q1: A) 2 rad — \(\theta = \frac{s}{R} = \frac{4}{2} = 2\) rad

  • Q2: A) \(\frac{\pi}{2}\) rad/s — \(\omega = \frac{2\pi}{T} = \frac{2\pi}{4} = \frac{\pi}{2}\)

  • Q3: B) 32 m/s² — \(a = \frac{v^2}{r} = \frac{16}{0.5} = 32\) m/s²

Memory Aids

  • Arc length formula: \(s = R\theta\)

  • Angular velocity: \(\omega = \frac{2\pi}{T}\)

  • Linear speed: \(v = r\omega\)

  • Centripetal acceleration: \(a = \frac{v^2}{r} = \omega^2 r\)

  • Centripetal force perpendicular to velocity, does no work.

NEET Physics — ALL CHAPTERS

1

Basic Mathematics

2

Units and Measurement

3

Motion in a Straight Line

4

Motion in a Plane

5

Laws of Motion

6

Work, Energy and Power

7

System of Particles and Rotational Motion

8

Gravitation

9

Mechanical Properties of Solids

10

Mechanical Properties of Fluids

11

Thermal Properties of Matter

12

Thermodynamics

13

Kinetic Theory

14

Oscillations

15

Waves

16

Electric Charges and Fields

17

Electrostatic Potential and Capacitance

18

Current Electricity

19

Moving Charges and Magnetism

20

Magnetism and Matter

21

Electromagnetic Induction

22

Alternating Current

23

Electromagnetic Waves

24

Ray Optics and Optical Instruments

25

Wave Optics

26

Dual Nature of Radiation and Matter

27

Atoms

28

Nuclei

29

Semiconductor Electronics: Materials, Devices and Simple Circuits